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Minecraft Java · 1.0 → 1.21native search engine

Find the world
you actually
described.

MCASF scans thousands of Java seeds with a native Cubiomes engine, filters them against your biome, structure, spawn and distance rules, then shows you exactly why each world ranked where it did.

No game launches · No fabricated screenshots · No “every seed” claims

Seeds examined here

measured by the native engine

Searches run

stored in PostgreSQL

Qualified worlds

passed every mandatory gate

Engine

C + Rust

THE PIPELINE

Three steps, real data at every one.

01

Describe the world

Pick a version, mark biomes and structures as required or preferred, set distances, spawn rules and a candidate budget.

02

Let the engine scan

Each candidate gets a spawn estimate, a biome survey, structure prediction and — where supported — biome viability checks.

03

Inspect and copy

Open a candidate for the full checklist, maps, coordinates and the seed formatted exactly as Minecraft expects it.

WHAT IS ACTUALLY RUNNING

A search tool, not a mockup.

tests on the engine and the API

Native, not cinematic

Biomes, structures and spawn are sampled by Cubiomes in C, orchestrated by Rust. No Minecraft client is launched per candidate.

Mandatory vs. preferred

Required biomes and structures are hard gates. Preferences only move the score, so one missing optional feature never hides a good world.

Scores you can audit

Every result carries a checklist: what was required, what passed, the measured distance and the points it earned.

Progress from the workers

The live page reads counters incremented by the search threads. Throughput appears only once there is a real measurement.

Maps from the same sampler

Biome grids and structure markers come from the engine that ranked the seed — not a decorative tile set.

Reproducible searches

Candidates derive from a recorded job seed. Re-run a search with the same configuration and you get the same candidate stream.

STARTING POINTS

Presets that are just criteria.

Every preset opens in the builder fully editable — no hidden rules.

Build from scratch

READ THIS BEFORE YOU SEARCH

Predictions are useful. Pretending is not.

What MCASF does

  • Version-gated features — unsupported combinations are rejected, not approximated.
  • Verification labels: predicted, biome-viable, or explicitly unsupported.
  • Cancellation and time limits that actually stop the workers.
  • Accounts that keep your searches, profiles and favorites private to you.

What it will never do

  • Bedrock seeds — a different generator, refused rather than guessed.
  • In-game screenshots — no renderer is installed, so the API says so.
  • Guaranteed loot or speedrun times — those are not predictable from a seed.
  • "All seeds" — a search examines the candidate budget you choose.

READY WHEN YOU ARE

Describe a world. Watch the seeds arrive.

Start with a preset or build the exact requirement list. Searches can be cancelled at any time and every result explains itself.

Build a search
MCASF

MCASF searches real Minecraft Java seeds with a native Cubiomes engine. Results are predictions, clearly labelled — never in-game proof.

© 2026 IndoGeek. All rights reserved.

Minecraft is a trademark of Mojang Studios. MCASF is an independent fan project and is not affiliated with, endorsed by, or sponsored by Mojang Studios or Microsoft.

Engine: Cubiomes (MIT, © Cubitect).